Location-based Virtual Reality (VR) Market to grow by USD 7.67 billion between 2022 - 2027, The growing popularity of 360-degree content drives the location-based VR market. - Technavio
PR Newswire
NEW YORK, Sept. 19, 2023
NEW YORK, Sept. 19, 2023 /PRNewswire/ -- The Location-based Virtual Reality (VR) Market report has been added to Technavio's offering. With ISO 9001:2015 certification, Technavio has proudly partnered with more than 100 Fortune 500 companies for over 16 years. The potential growth difference for the location-based virtual reality (VR) market between 2022 and 2027 is USD 7.67 billion. The growing popularity of 360-degree content drives the location-based VR market. Several advancements in VR as well as 3D, 4D, and 5D technologies have fueled the launch of this solution. Consequently, there is a significant advancement in technologies in the entertainment sector. It offers an all-around view of the scene and thereby enhances the experience of the viewer. Furthermore, VR games supported with 360-degree content provide an improved entertainment experience. Hence, such factors drive the growth of the location-based VR market during the forecast period. Get deeper insights into the market size, current market scenario, future growth opportunities, major growth driving factors, the latest trends, and much more. Buy the full report here
- Market Challenge - The requirement for high-speed Internet and computation power challenges the growth of the location-based VR market. Read a FREE Sample PDF Report Now
The location-based virtual reality (VR) market is segmented by Application (VR arcades, VR cinemas, and VR theme parks), Type (Hardware and Software), and Geography (APAC, North America, Europe, Middle East and Africa, and South America).
- The VR arcades segment is significant during the forecast period. User's physical presence in a virtual environment is enhanced by this technology. This has resulted in several launches of VR-based arcade games over the last few years. In October 2022, Sandbox VR launched its two arcade games in Germany Deadwood Valley and Deadwood Mansion. Similarly, in 2021, Vertigo Games acquired Springboard VR which is a platform offering VR venue management software and content. Hence, such factors drive the growth of the VR arcade segment of the location-based VR market during the forecast period.
- APAC will contribute 45% to the growth of the global market during the forecast period. View a FREE Sample Report for insights into the contribution of all the segments and regional opportunities in the report.
Key Companies in the location-based virtual reality (VR) market:
Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., Tetra Studios, The VOID, Tiffon Co. Ltd., WHO VR, Zero Latency Pty Ltd., VRstudios Inc.
FAQS
- How do the major trends impact the market?
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ToC:
Executive Summary
Market Landscape
Market Sizing
Historic Market Sizes
Five Forces Analysis
Market Segmentation by Application
Market Segmentation by Type
Market Segmentation by Geography
Customer Landscape
Geographic Landscape
Drivers, Challenges, & Trends
Company Landscape
Company Analysis
Appendix
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